Saturday, December 10, 2011

Inzecter Wind-Up

5 new cards from ORCS are changing the current meta. Well, not so much as a change since TGAA, Offering Gadgets, Rabbit Ragia, etc. are still top decks but these 3-5 cards took another spot at the top tables.

Let's start with a new archetype - Inzecter!

Inzecter Hornet
DARK/Insect/Effect
500/200
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and ATK and DEF by this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.

This is the deck's lifeblood monster since it is by far the only Inzector card that can unequip itself at will. This ability combos with the next Inzecters.

Inzecter Damsel
DARK/Insect/Effect
1000/1800
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzecter" monster (from your Deck), except "Inzecter Dragonfly". While this card is equipped to a monster, increase the equipped monster's Level by 3.

This card if equipped with Hornet generates plusses of its combo. Unequip Hornet to destroy a card then summon another Inzecter from the deck. Which Inzecter to summon? This one...

Inzecter Centipede
DARK/Insect/Effect
1600/1200
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzecter" monster from your Deck to your hand. While this card is equipped to a monster, increase the equipped monster's Level by 3.

If comboed with Damsel, you can destroy another card using Hornet then add another Inzecter from deck to hand!



See the advantage that you can gain with just one successful combo of Damsel? Let's make an example...

Opponent goes first and sets 2 cards... Ryko and Bottomless Trap Hole.
You summon Damsel (-1), activate its effect to equip Hornet from hand (-1).
Activate Hornet's effect. Destroy backrow of opponent (+1).
Activate Damsel's effect. Special summon Centipede from deck (+1) equip it with Hornet.
Activate Hornet's effect. Destroy set monster (+1).
Activate Centipede's effect. Add Damsel from deck to hand (+1).
Repeat process next turn.

See the total advantage you gained with a successful Damsel combo? You gained +2! What if that Hornet you used was already at the graveyard beforehand? You would have gained a +3 instead!

This combo also leaves you with 2 LV3 monsters at your disposal (Damsel and Centipede). You can use them to attack and wait or Xyz into Rank 3s such as Revise, Leviair (another great card that combos with this deck), Acid Golem, OR another new card from the same box ORCS...

Wind-Up Zenmaighty
WATER/Machine/Xyz/Effect
1500/1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster (from your hand or Deck). When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.

Okayyy... summon a Wind-Up... and what would that be?



Wind-Up Hunter
DARK/Beast-Warrior/Effect
1600/500
You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

This is a card from PHSW that you can use to further the advantage by tributing Zenmaighty and send 1 card from opponent's hand to GY. "Send" does not trigger Dark World effects so no retaliation from Grapha and friends.



But this monster is not the only monster you can summon by Wind-Up Zenmaighty. Behold another new card from ORCS which I consider as the Debris Dragon of Xyz summoning.

Wind-Up Rat
EARTH/Beast/Effect
600/600
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this card in face-up Defense Position and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Summon this with Zenmaighty and if you have Wind-up Hunter in your GY you can summon it. Use Hunter to tribute Zenmaighty to destroy 1 hand card. Done? Not yet because you are now left with 2 LV3 monsters again! Another Zenmaighty! See the pattern?

This means that along with the field destruction from the Inzecters (+2-3) you have also destroyed 3 hand cards (+3) of your opponent (considering you have 3 Zenmaightys). A grand total of +6 advantage with only using 1 card (Damsel)! So imba!

You can also do the Zenmaighty combo if you go first to have your opponent start play with only 3 cards.
Of course, that number can still be reduced with the help of Monster Reborn and Pot of Avarice. XD
Dont forget also that all the Inzecters and Hunter are DARK monsters so DARK-supports such as Allure of Darkness and Dark Armed are also helpful.

What's that? Effect Veiler can shut this deck up? Yeah, of course it can. It can also stop Venus, Hyperion, Junk Synchron, Debris Dragon, Rabbit, Gearframe, Trishula, Gadgets, and a whole lot of monsters. But did that stop these decks from getting into the top tables? lol.


That's it for my new deck! ^^ Have fun playing with it too.
Thanks for reading!

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